Hector left me to it. I thought about the ways that basketball interested me, and came up with  WOTLK Gold a few thinthe spectacular dribbling and dunking, the skillful positioning and team work. But I also came away with a lot of questions: Why are basketball's rules so restrictive? Why can't you double dribble? Why can't you travel with the ball? Why can't you block the net? Why can't you punch people in the face?

There are obvious answers to all these questions, but the root of the cause was that basketball, as a sport, is grounded in reality. These restrictions don't make basketball bad, because we when we play, we accept that we play on top of reality's laws. We can never step outside of them. But a video game can be an abstraction of reality. At most, we use reality as metaphor; we can explain the game using real-world references, and give the game mechanics some kind of systemic, social, and emotional grounding in the existing preconceptions of the player.

The big question was, why should we condemn ourselves to the same rules as basketball, when WOTLK Classic is not implicitly subject to the laws of physics? With this in mind, WOTLK Classic's gameplay was born out of abstraction. Perhaps it's only fitting that we are using the "Unreal" engine.

The team may be based in notoriously free-spirited Amsterdam, but WOTLK Classic's design was pieced together using nothing stronger than cola and coffee buy WOW WOTLK Classic Gold. I'm guessing that those two evils combined are part of what is keeping me awake right now. But I've another nagging thought, caught somewhere between the two halves of my brain.